Archetype's Exodus: A Deep Dive for the Dedicated Science Fiction Enthusiast.

For a distinct breed of science-fiction enthusiast, the unveiling of Exodus stood as the biggest reveal from a recent gaming awards ceremony. It's worth noting, those very fans may not have grasped its full importance during the initial showcase.

Exodus, the first project from a recently established studio populated with veteran talent from a famous RPG developer, was originally unveiled a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a spectacle-filled trailer. Prior to this presentation, the studio's leadership discussed some of the grounded scientific concepts that form the foundation for the game's universe: relativistic time effects, human augmentation, and galactic expansion. These are all inherently dense ideas, which are particularly challenging to communicate in a brief, cinematic trailer.

“It's a shame some of those innovative and fresh ideas were highlighted in the trailer. What I perceived was ‘generic man in space,’” wrote one commenter. Another quipped, “My impression was ‘we have a well-known space opera RPG at home.’” Reactions in online forums were correspondingly divided.

The trailer's approach undoubtedly is understandable from a marketing standpoint. When attempting to make an impact during a hours-long onslaught of game announcements, what has broader appeal: Scientists debating the complexities of relativity? Or enormous robots blowing up while other mechs shoot energy beams from their visors? However, in choosing visual bombast, the developers omitted to include the quieter elements that make Exodus one of the more exciting scientifically rigorous games coming soon. Let's break it down.


The Question of Humanity

Does Exodus include aliens? Perhaps. That's complicated. Recall that scene near the start of the trailer, showing a being with gray-blue skin and technological components merged into their body. That was surely an alien, right? In the end hinges on your perspective regarding one of the game's major philosophical questions: If you applied gradual replacement philosophy to the human genome, is what results still a human being?

“We want the Celestials... for a player that isn't spend considerable amounts of time into studying the backstory, to still comprehend the core concept that they're transhuman descendants, see that they’re an foe you have to deal with... But also, at the end of the day, make sure it's fun and that they're impressive and that they are satisfying to challenge,” explained the studio's head.

Comprehending how these non-human beings aren't by definition aliens requires understanding vast expanses of both space and time. Time dilation — the relativistic effect that time moves slower for high-velocity objects — is an operative core tenet of Exodus’ narrative setting. Here are the fundamentals: Humanity leaves a depleted Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human colonists arrive centuries before others. Those firstcomers radically altered their genetic sequences and adopted the “Celestial” moniker.

“There’s various stages of evolution. The people who arrived at the Centauri cluster first... had numerous millennia of years of evolution into the Celestials... They really see unaltered humans as sort of backwards, lesser, not really fit for the higher tiers of society,” stated the game's lead writer.

Exodus is set roughly 40,000 years in the future. Reflect on that timeframe — that's effectively all of human civilization repeated ten times over. Now contemplate what humans would look like if they spent ten entire human histories advancing the boundaries of biotech. You would absolutely not recognize the result as human. You might certainly believe you're looking at an alien. The most vicious branch of Celestial, known as the Mara-Yama, can adopt diverse forms. Some possess talons and appendages and stand nine feet tall. Others are encased in chitinous shells. According to companion lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a mass of tissue attached to a head.


Building a Sci-Fi Canon

Between the pyrotechnics, beam attacks, and combat creatures, you might have glimpsed snippets of otherworldly technology in the trailer. The protagonist, Jun Aslan, operates a metallic machine that radiates a purple glow. A spaceship accelerates into a portal and vanishes at incredible speed. This all seems beyond human achievement, the kind of tech ascribed to a highly advanced civilization. Yet, these are further examples of wonders that appear alien but are ultimately derived in mankind's own journey.

Beyond the core development team, the Exodus universe is being crafted by what the narrative lead called a duo of “sci-fi giants.” One bestselling author has already published a massive novel set in the universe, with another planned, while another prolific writer has contributed a series of short stories. Incorporating such established science-fiction talent into the project years before the game's release has enabled the studio to develop a layered fictional universe as a foundation for the game.

“It was really a partnership. We had set some basics, and working with him, he would have ideas... and we would work to see how they all meshed... With someone as established, you don't want to limit him. You want to give him creative freedom,” the narrative director said of the collaboration.

One key scene shows Jun appearing to manipulate the ground beneath him, forming stone into a temporary bridge. This material, called livestone, is controlled by mental impulses from Celestials or Uranic humans — descendants of later human arrivals who were given certain technologies by the Celestials. Since Jun exhibits this ability, questions are raised about his nature.

“Jun's not technically a Uranic human... Jun is sort of a unique version, for want of a better term,” clarified the writer, stating that the ability to interface with Celestial technology is a “central mechanic of the game.”

The sheer scale of the Exodus setting — both in distance and the timeline — means there is plenty of room for multiple stories to be told, using the same established rules without creating contradiction.


Tales of Time and Loss

Although Exodus has been in development for a couple of years and won't arrive, several stories have already begun to be told within its universe. The first major novel explores the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials completely alien to her experience. An episode of a television series recounts a tragic story about a father chasing his daughter across star systems, with time dilation imparting profound effects on their family; by the time he finds her, she has experienced decades.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world primarily left by Celestials that has become a bastion. A consuming plague known as “the Rot” has begun corroding everything, including critical life support systems, and Jun must master his unusual powers to {find a solution|stop

Melissa Armstrong
Melissa Armstrong

Elara is a poet and novelist with a passion for exploring human emotions through verse and prose.